![]() Note: Don't know if all the files have the same size and/or format, so if this method doesn't work, try changing sizes and tile forms and see if it works. You should be able to right-click on the image and export it to edit, and then import it back and save. This should show the correct image with correct pallette. (For image pattern, keep it as the default "Tile".) Set "Tile form" to GBA 8bpp, set width 256, height 192. Set "offset" on the properties tab (on the left) to the number you get earlier (0230 in this case). Change view from Hex Editor to Tile Viewer (either in View menu or from icons on the menu bar.) In your example file, the values are 30 and 02. Note the numbers at location 0x08 and 0x09. Right-click on the byte at that location (1C in this case) and select "DATA->palette conversion". Note the address where you see the word PALT (usually at byte 0x10), and add 0x0C to that address. First open XTTN file in CT2 in Hex Editor mode. So, I assume if you can edit image in XTTN, you can use ButlerTrans to compress it back to. (It has some header before the compression starts, so most LZ10 decompression programs won't detect it.)įrom the XTTN file you posted, ButlerTrans already decompressed it from. txc files are compressed in LZ10 but not in traditional format. I didn't run ButlerTrans, so this is based on the sample images you posted.įrom the original game file. The main thing that's stopping this project from being able to release are these technical difficulties, so as always, we'd be eternally grateful for any help! I'd be more than happy to assist or answer anything you might need clarifying. ![]() As you can see, I also cropped out the top line of scrambled pixels, as this is the height that matches the other images pulled from this game which previously worked. There's also the original image as I can view it in Tinke 0.9 (by opening as palette, offsetting it to 1C, then opening as tile and offsetting that by 48.) I've also sent my edit, indexed to only contain colours in the palette data. Here I've included a copy of st03012, which is one of the images I've been trying to edit. Some of the images in the tex folder were divided by ButlerTrans, but those came out as empty files with 0 KB. dac files before they were processed through ButlerTrans and divided into tile/palette/map etc. txc as they were originally in the game, as I have not been able to view the images there, similarly to the. txc files, which ButlerTrans unpacks into. The files come from the game's tex folder. The images appear in the bonus section of the game, gallery, which the save data is necessary to easily unlock. I've got a GDrive folder here with some files that can be used to test. Even if I were to simple export and re-import the image without touching it, for example. The issue is that, when I try to import any edits, (via methods that have worked for the other images), it becomes scrambled. My terminology might be a bit wonky, but I don't believe these images are 'compressed' as I've been able to view them correctly in Tinke/CT2. To go into that in further detail, I believe the problem lies in those images being a single file, and not split into tile, palette, map or animation files as the others have all been. However, it still leaves the problem of those unusual images. Is it possible to download games without the 3ds application To download games without the 3ds application, you can scan the QR codes of the games (for an installation via FBI), but you can also download them directly from our website. That's hopefully currently under progress, so we might just be one step closer to seeing the translations in action! If a game is not present on the Ghost eShop, you can request its addition via the form available below. We're unable to contact the original author, so documenting the text codes and writing a new tool is what it comes down to. That is, it doesn't actually update the jump commands. ![]() “According to our calculations, the game will be in Early Access for about 9-12 months.Thanks to the kind help of Greiga Master, the problem with ButlerTrans (our previous tool to extract/insert text) has been identified. “To allow players to suggest improvements and be involved in the game development, in order to achieve the best possible finish”Īpproximately how long will this game be in Early Access?
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